TYPE: 8-Shell Psychommu System (Octagonal Arrangement)
Shell 1: Central Neurological Processing Unit (CNPU)
Shell 2: Piloting and Movement Control Unit (PMCU)
Shell 3: Propulsion and Thrust Regulation Module (PTRM)
Shell 4: Armament Control and Regulation System (ACRS)
Shell 5: Defensive Capability Readiness Unit (DCRU)
Shell 6: Damage Control and Maintenance Bloc (DCMB)
Shell 7: Electronics and Audiovisual Component Control Hub (EAVCCH)
Shell 8: Navigation and Communication Operation Module (NAVCOM)
Central Neurological Processing Unit
The control center of HALO. It functions as the system's primary CPU and is linked to both the Mobile Weapon's mainframe computer and the brain of the Newtype individual. This is the transmitter part of Psychommu-it relays information from the brain to the Gundam. It is also connected to all of the other shells and creates a feedback system between them. It also relays all necessary actions for movement, firing of weapons, defense, etc. to all other shells.
Piloting and Movement Control Unit
The central control hub for all essential piloting and movement. It regulates and executes all of the Mobile Weapon's physical actions such as raising an arm, walking, etc. It receives commands directly from the CNPU and executes them as ordered, and is linked to all moving parts of the suit.
Propulsion and Thrust Regulation Module
The regulating system that controls all propulsion. It is connected to all vernian and/or Minovsky drive thrusters/systems and all apogee motors. It also receives commands directly from the CNPU and executes them as ordered.
Armament Control and Regulation System
The central armament control and regulatory system. It maintains good condition of the Mobile Weapon's armaments, and sends commands to the PMCU on how to aim the weapons and the best course of action to be taken when using them. It also calculates targeting and trajectory by receiving data from the suit's sensors and audiovisual components via a direct connection to the EAVCCH.
Defensive Capability Readiness Unit
The system responsible for all available suit defenses. It is linked to all shells and obtains information from them in order to command actions such as blocking and dodging. It takes exact measurements of incoming attack trajectories and calculates how the suit should respond. It also controls such things as planet defensors, beam shields, etc. Also, after an enemy suit attacks, the DCRU stores all data appending to that attack such as how it occurs, how to dodge it, etc., into mainframe memory where it can be looked at and used at a later time. In other words, this shell learns an attack and uses the recorded data to defend the suit if that attack is used again.
Damage Control and Maintenance Bloc
The main unit responsible for in-mission repairs and component maintenance. It retrieves data via live connections to all parts of the mobile weapon on any damages sustained, and how efficient each part is. It can also physically shut down any completely damaged sections of the suit and redirect reactor power elsewhere.
Electronics and Audiovisual Component Control Hub
The main control center of all electronics and audiovisual components such as sensors, cameras, view screens, intercoms, etc. It is directly linked to everything that uses electricity and power in the suit, and maintains a connection to the ACRS.
Navigation and Communication Operation Module
The central operating system of all navigation and communication equipment. It receives information on navigation via live GPS uplink and calculates approximate as well as exact distances between the suit and a programmed destination. Also, the NAVCOM controls all communication devices such as intercoms and radios, and maintains a direct satellite comlink at all times.
CONSTRUCTION AND ARRANGEMENT OF THE HALO SYSTEM
The HALO System is set in a simple, yet usefully effective octagonal arrangement with the CNPU at its beginning. This provides an easy way for the CNPU to be connected to all other shells via direct link.
Each shell is shaped like an octagonal prism, and is labeled for easy identification. The internal computing circuits of each shell are protected by four layers of protective shielding.
Internal Membrane: Thin waterproof covering to protect against any coolant leaks or water damage.
Primary Layer: Fireproof composite material to protect against any fire.
Secondary Layer: Thick rubber insulation to protect against any electric surge.
Outer Layer: Anti-EMP shielding to protect from electromagnetic pulse.
A liquid coolant system is placed between the internal membrane and the primary layer to keep each shell cool and at optimum running efficiency. The cables connecting the shells together have the same four layers of protective coating.
As an extra cooling feature, the entire HALO system is placed in a cold storage tank below the pilot's seat and frozen in liquid nitrogen. Eight cables run from the CNPU, out of the coolant tank, and into the mainframe CPU. The mainframe is connected to all parts of the suit, and receives all commands from the HALO, sends them to their specified locations, and executes them.
The connector ports of the mainframe CPU have a built-in surge protector, which prevents any electric surge from damaging the HALO via those eight cables. The mainframe itself is also protected by the same shielding that protects the HALO.
COCKPIT INTERFACE AND USER AUTHENTICATION
Initial Login: User states name and HALO authorization code. HALO then checks brainwave patterns, takes a retinal scan, and takes a DNA sample. That user's identity is automatically locked into HALO's ID mainframe.
Subsequent Logins: User's brainwave patterns, retina, and DNA are scanned once the user sits in the pilot's chair. If identity matches the one stored during initial login, then all computer systems cut on and access is granted. But if the ID does not match, HALO automatically shuts down and firewalls itself, thus preventing any internal hacking. Virtually, the mobile suit becomes useless until the correct ID is presented.
HALO SYSTEM SOFTWARE INFORMATION
The most current version of HALO System software, version 5.0, is perfectly coded and contains not a single error. This is of prime importance as any mistake even if it be a misplaced decimal can result in a widespread system failure, and subsequent death of the pilot. The software itself has been infused with additional anti-virus blocking and firewall programming, therefore ensuring that the system is stable at all times and cannot be affected in any way by outside influence.